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Ruling:

During the turn devine monsters are summoned, monsters on the field cannot be destroyed.
Their summon cannot be negated. If a devine monster is destroyed by any card effect or it is sent from the field to the graveyard or it is removed from the game, the controller of this card ends his/their turn.
You can only have one Demi-God with the same name on your side of the field, even if Skill Drain is activated.


Servitu, Demi God Servant (servitutis)

ATK 0 / DEF 300
Earth, Warrior, level 3

Effect

This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. Demi Gods cost you 1 Tribute less to play.



Demi-God Superb (Superbia)

ATK 2500 / DEF 2100
Light, Fairy, Level 7


Effect/Divine

When this card is Summoned, it can attack twice during your next battle face. If this card is face up on your side of the field, you cannot attack with other non-demi god monster cards you control. You can only have 1 Demi-God Superb on your side of the field.



Demi God Avariti (Avaritia)

ATK 2200 / DEF 2200
Fire, Warrior, Level 5

Effect/Devine

When this card is Summoned, you gain 2000 life points. This card is uneffected by any card effects you control. This card cannot be special summoned. If this face-up card is destroyed or removed from the field, remove 2 cards from your hand from the game to draw 2 cards from your deck. You can only have 1 Demi-God Avariti on your side of the field.


Demi God Invidina (Invidia)

ATK ???? / DEF 2500
Light, Fairy, Level 7

Effect/Devine

The controller of this card must attack with this card when possible. Any effect that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent. The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. If this card is destroyed, you and your opponent draw 1 card. You can only have 1 Demi-God Invidina on your side of the field.



Demi God Ira

ATK 1700 / DEF 2100
Wind, Beast-Warrior, Level 4

Effect/Divine

When this card is special summoned from the graveyard, you can destroy up to 2 cards on your opponents side of the field. Cards destroyed this way cannot be played as long as this card remains face up on the field.
This card cannot be target by any card effects. If this card is removed from the field, you can draw 1 card. You can only have 1 Demi-God Iro on your side of the field.


Demi God Luxirienne (Luxuria)

ATK 1600 / DEF 1900
Fire, Fairy, Level 4

Effect/Devine

As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. When this face-up Attack Position card is selected as an attack target, you gain 1500 LP. If this card is destroyed you gain 1500 LP. Any Battle Damage this card's controller takes from a battle involving this card becomes 0. You can only have 1 Demi-God Luxirienne on your side of the field.



Demi God Gulano (Gula)

ATK 500 / DEF 1000
Light, Warrior, Level 12

Effect/Devine

When this card is Summoned, you and your opponent cannot active any normal trap cards until the 3rd turn this card is summoned. The ATK and DEF of this card are each 500 points higher than the highest ATK on the field.
If this card is destroyed, destroy all any none-demi-god cards on the field. You and your opponents lifepoints are 8000. This card cannot be special summoned. You can only have 1 Demi God Gulano on your side of the field.



Demi God Acedion (Acedia)

ATK 1000 / DEF 1100
Dark, Fairy, Level 3

When this card is summoned, search your Deck for one card and put this card on the top of your deck and your opponent draw 1 card. During the next 5 turns, starting with your opponents next turn, you and your opponent cannot conduct your Main or Battle Phase. If this card is destroyed, the next 2 turns, both player cant play any cards from their hand. You can only have 1 Demi God Acedion on your side of the field.




Morning Light

Normal Spell

Return 1 Demi-God Card from Graveyard to your hand.


Demi God Playground

Field Spellcard

Everytime a Demi God card is destroyed, gain 2000 LP. Once per turn, if you control 3 or more Demi God Cards, you can pay 3000 Life Points to draw 1 card. As long as 1 Demi God Card except this card remains on your
side of the field, this card is uneffected by any card effects your opponent controls.


Wrath of the Demi-Gods

Normal Spell

You can only activate this card if you have 6 or more different Demi-God cards in your graveyard. Both players discard their hands. Then both players draw 6 cards. Destroy all the cards on the field.


Grace!

Quick Spellcard

This turn, you cannot loose this game. Until end of turn, damage that would reduce your life total less than 1, reduce it to 1 instead. This card cannot be negated by any card effects.


Break!

Quick Spellcard

2 target monsters cannot attack this turn.


The Magnificent Seven

Normal Spell

Activate this card only when your opponent control seven cards. This card cannot be negated. Only this turn in this duell, you can control up to seven monster cards. Put 7 Demi God monsters from your deck, from your hand or from your graveyard into play. If you dont win during this turn, you loose this match.


Avoid Fate
Normal Trap

Special Summon 1 Fate Token ( 100 ATK / 1200 DEF, Light, Fairy, Level 2 ) in defense position on your side of the field. Fate tokens cannot be used as a tribute for a tribute summon (or set) If the Fate Token is destroyed as result of a battle, return "Avoid Fate" from your graveyard to your hand.



Reckoning

Counter Trap

Destroy target attacking monster. Increase your Life Points by the ATK of that attacking monster.


Swift Silence

Counter Trap

Negate all other Counter Traps negated this turn. Draw 1 card for each counter trap negated this way.






Wenn ihr Latein gelernt habt, wisst ihr um was es hier in etwa geht.


© Paul Perez, Austria "Byakugan"

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